At this moment, two large armies are confronting each other on this land.
One side is the Knight Clans Expeditionary Coalition led by humans supported by Wolfmen with semi-tal giants as the main force.
The total number is close to 100 0 well equipped and a combat power is extraordinarily strong.
On the other side is the Ratman army, which is frighteningly numerous with no end in sight and at least several hundred thousand.
Most of these ratmanmen live underground and have the ability to consume orars.
They carry no weapons and do not need weapons.
Their claws are as sharp as metal weapons.
Thousands of ratman form a tidal wave, surging towards a human coalition like seawater.
Having entered this plane for nearly 10 days, they have already clashed with these ratmanmen several times.
Initially, when faced with a rapid onslaught of the ratman tide, everyone was somewhat unaccustomed and felt considerable pressure.
Now that they have adapted, the soldiers find it much easier to cope.
Due to the terrain and the opponent, night battle did not bring too many cavalry this time.
The army mainly consists of infantry.
The towering semi-tal giants charge into the rat's swarm first, swinging their massive spike clubs, instantly obliterating a circle of rat men.
Their flesh and blood flying everywhere, and their deaths are tragic.
Stimulated by the blood, the ratman become even more frenzied.
Squeak, squeak, squeak.
The ratman scream.
Not understanding what fear is, they swarm towards the semi-tal giants.
Determined to bite them, even at the cost of their lives.
extremely vicious.
However, it is of no use.
If it had been before, perhaps their assault could have overwhelmed the relatively few semi-tal giants.
But times have changed as time goes on.
The Knight Clan has become increasingly powerful, having witnessed several divine descents, and the semi-tal giants have gradually truly aligned with the Night Clan, becoming followers of the dark deity.
Although the dark blessings have less effect on these iron lumps than on the wolf men and humans, don't forget that sushingu also has a rule artifact.
The rule artifact power is very compatible with the semi-metal giants, effectively elevating their strength to a new level.
The ratman's desperate bites can only leave shallow white marks on the semi-metal giant steel-like exterior, failing to breach their defenses.
However, given the number of ratmanmen, to avoid being overwhelmed and surrounded, the semi-tal giants this time did not scatter too much, but instead moved in groups of three to five, disrupting the ratman's battle line.
More than a thousand semi-tal giants, like Gundams from movies, rampage across the battlefield, putting immense pressure on the rat swarm.
And this is just the support.
The main force on the front line is the human warriors and wolf warriors.
kill.
The human warriors swing their swords and the heads of the rat men fly off with a stench of blood spraying out.
Facing the incoming claws, they raise their shields to block, then strike back with their swords, sending the enemies on their way.
On the other side, the wolf warriors, catching the scent of blood on the battlefield, become increasingly excited.
They have no shields, only armor, and in battle, they are even more ferocious than the human warriors.
Defense.
No need for defense as long as they can eliminate the enemy before it gets a chance to attack.
Defense is unnecessary.
The wolf warriors, like tigers among sheep, claim the lives of several rat men with each sweep of their blades.
Blood spills everywhere.
Bathe in the blood of their enemies, they grow braver with each battle.
However, facing enemies that outnumber them by several times, they could not avoid injury.
The claws of the ratman tore into their flesh, penetrating to the bone and leaving deep blood stains.
However, the pain did not intimidate the wolf warriors.
Instead, it ignited their ferocity, making them even more savage.
Chapter 46.
Divine power incarnation, seeking continuation as a member of the orc race.
The Winsans are not considered a strong tribe.
However, after years of baptism in the dark valley and the favor of dark deities, they have received enhancements from the artifacts of rules, resulting in a significant leap in their strength.
It is no exaggeration to say that with their current power, they fear no other orc tribe.
Moreover, their current opponents are merely a group of ratmanmen who are at the bottom of the orc hierarchy.
Even if these mutated ratmanmen, the gold eating ratman, possess sharper teeth and claws, they cannot make up for the gap in hard power between the two sides.
Death pervades this land.
Groups of ratman fall only to be replaced by more rushing in.
These rat men seem to have no understanding of death.
They do not fear death as other beings do.
Since they do not hold back, they continue to kill.
I want to see just how many ratman are there to kill.
As the Ratman army keeps pouring in, yet the giant rat behind the scenes has yet to appear.
The night battle has become ruthless, controlling the legion and launching a massacre against the Ratman army.
Yes, it is a massacre.
Compared to the coalition with an average extraordinary rank of level two, most of these ratman belong to the category of ordinary creatures, creating a fundamental gap between the two sides.
And that's not even mentioning other aspects such as weaponry, organization, and order, all of which contribute to combat effectiveness.
If categorized by the systems standards for legions, the Ratman army would all be classified as miscellaneous fish.
Meanwhile, the coalition consists of a guard unit accompanied by elite troops.
The gap between the two sides is unimaginably vast, and describing it as mowing grass is perfectly normal.
Simply put, the ratman are not very intelligent.
If ordinary creatures faced such a disparity, they would have long since collapsed.
On the battlefield, numbers are never the key to victory.
Sometimes having too many can lead to command difficulties.
The number of ratmanmen exceeds that of the night tribe by more than five times, but the actual number engaged in combat is only about 1 to two.
Unlike ordinary orc tribes where humanity overcomes bestiality, the ratman's bestiality overcomes their humanity.
Under these circumstances, expecting them to command a large army is somewhat unfair to the rats.
Their long-standing combat method is to launch all-out attacks, winning through sheer numbers.
Ratmen have a strong reproductive capacity, stronger than goblins, capable of giving birth to several offspring in one litter, and they have a short growth cycle.
So numbers have always been their advantage.
Additionally, unlike goblins, ratmanmen can produce kings, meaning they have unified command.
This is precisely why they can employ a sea of troops tactic completely disregarding losses.
Ratman warriors are not afraid of death, and rat kings do not care about losses.
Combined with their sea of troops tactics, most armies would find them troublesome.
However, the night tribe is different.
The warriors, now veterans, maintain a tight formation.
Even though they possess the power to easily slay ratmanmen, they do not take reckless actions.
This has led to the ratman sea of troops tactics failing to achieve their maximum effect.
After all, the space is limited and a night trib's formation is very compact.
Achieving a 2:1 ratio is already a result of the night tribe intentionally spreading their lines.
Otherwise, in a one-on-one situation, they would fare even better.
In simple terms, the ratman are not afraid of death, but they must wait for their fallen comrades in front to die before they can rush in to fight the night tribe.
The sea of troops tactic has been turned into a fuel adding tactic.
As time passes, more and more ratman fall, their corpses piling up on the ground.
The battlefield is stained red with blood, and the warriors are covered in blood, their armor turning a dark red.
Yet, their eyes show no signs of fatigue.
Instead, they become even more excited.
Roar.
From the rear of the Ratman army comes a terrifying beast howl.
Although the lives of ordinary ratman are worthless.
Upon seeing their side lose a large number of warriors while the enemy suffers almost no losses, the rat king can no longer sit still.
This cannot continue.